Prime Stat(s): Strength
Ability Requirements: 9 Strength
A fighter is your run-of-the-mill warrior.
No fanciness, no arcane bullshit, just strength and steel.
Most fighters are melee, but some do specialize in ranged combat, or even unarmed.
Fighters can take ranks in martial arts, becoming monks, in effect, without the thief skills.
Granted Weapon Proficiencies: 4 Discretionary
Granted Nonweapon Proficiencies: 4 Discretionary
Any Fighter nonweapon proficiencies.
Hit Dice: d10
Advanced Constitution Bonus is available.
Fighters with higher than 16 Strength get a 10% experience bonus.
Cannot cast magical spells.
Can use most magical items including Potions, Protection Scrolls, Most Rings, in additon to Enchanted Armor, Weapons, and Shields
At Name-Level, a Fighter may be approached by others with offers of retainer.
The chance of this is 10% per level, rolled each week a character spends in a city. This chance is rolled upon entering the city the first time in a given week. The hance is rolled seperately for each city entered in a given week.
At Name-Level, a Fighter may attract followers and companions.
The followers expect to be paid. Pay is subject to negotiation.
Elite followers and the Leader are treated and paid better than normal.
The chance of attracting followers is 5% per level, + CHA.
The chance is modified by -10% per level of the highest level prospect.