Monetarial Conversion Rates

This can be used by a DM to determine the amount of money to give a player when using random loot for monsters. If the players would find 10 platinum in a normal campaign, you clearly wouldn’t want to give them 10 platinum using my monetary system as they would never need another copper piece. Instead you convert that 10 platinum to Copper using the PHB conversion values, then give them that much copper within my system. This 10 platinum is then equal to 100 silver, or 1 gold. This could be changed if the DM felt it was necessary, but that is the way I will be running it within my sessions.

Money Before Converting Money After Conversion Multiplier to Determine Value
1 Platinum 1000 Copper *1000
1 Gold 100 Copper *100
1 Silver 10 Copper *10
1 Copper 1 copper *1

Monetarial Conversion Rates

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