Prime Stat(s): Intelligence, Wisdom, Charisma
Ability Requirements: 13 Intelligence, 15 Wisdom, 16 Charisma
A silvertongue is a rogue that focuses on the manipulation of other people.
Granted Weapon Proficiencies: 4 Discretionary
Club, Dagger, Stiletto, Parrying Dagger, Hatchet, Knife, Rapier, Sabre
Granted Nonweapon Proficiencies: Enamour, Persuasion, Oratory, Bluff, Sense Motive
Any Rogue or Priest nonweapon proficiencies.
Granted Talents: Empathy
Hit Dice: d6
Silvertongues with Intelligence, Wisdom, and Charisma of 16 or higher get a 10% experience bonus.
Has access to the wizard mentalist school.
Can use most magical items.
Potions, Protection Scrolls, Most Rings
Enchanted Armor, Weapons
At Name-Level, a Silvertongue may be courted by an organization.
The chance of this is 10% per level, rolled each week a character spends in a city.
Chance is rolled upon entering the city the first time in a given week.
Chance is rolled seperately for each city entered in a given week.
At Name-Level, a Silvertongue may gain followers and companions.
The followers may not necessarily expect to be paid, but generally are.
Elite followers and the Leader are treated and paid better than normal.
The chance of attracting followers is 5% per level, + CHA.
The chance is modified by -10% per level of the highest level prospect.
At level 3, the silvertongue gains the ability to charm as per the wizard spell charm person once per day. The uses per day rises by 1 for every three caster levels.
At level 5, the silvertongue gains the ability to suggest as per the wizard spell suggestion once per day. The uses per day rises by 1 for every four caster levels.
At level 9, the silvertongue gains the ability to charm monster as per the wizard spell once per day. The uses per day rises by 1 for every five caster levels.
At level 15, the silvertongue gains the ability to dominate as per the wizard spell once per week. For every five caster levels after 15, the uses per week rises by 1.
Note: This is very much a solo class. Is not meant from group play unless the party tends to take a very role play-intensive game.